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Rumpo

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  1. Agreed. We can definitely look into it.
  2. We recently updated the base map image. That's the map that all of our pins get put on. I wanted to explain the differences for anyone who might be curious. The first map we used was from the 1.0 version of Stalker 2. It was a map over 6GB and 64K resolution. You could zoom in on that map further than most games and retain quite a bit of clarity and detail. When GSC Game World updated to 2.0 they not only unlocked the Iron Forest and CNPP (two areas previously blurred out), but they also added a few buildings, and changed the foliage across the entire game. This changed the map. Every single tree and bush on our 1.0 map became incorrect. The map still worked, but it was a solution using duct tape, for lack of a better term. The problem with grabbing the new map from the 2.0 update is that GSC Game World didn't include a 64K map. The 2.0 map is 16K, which is 25 percent the resolution of the original. If we plop a 16K map where we once had a 64K map then every one of our 4,623 pins (and counting) would be in the wrong place. The solution is to upscale the 16K resolution map included in the 2.0 game to 64K, but that comes at a price. That price is that the map looks great when you're zoomed out, and even when you zoom in a little, but will be blurry at higher zooms. Higher zooms are necessary in a game like Stalker 2 where a single room could have multiple pins for high-tier items. So, we took the 16K map and upscaled it to 64K. It's now completely accurate with the 2.0 version of the game (the base image - we're still working on the pins - that never ends). The map you see in Stalker 2 will now fully align with the one you see on Shackmaps. The trade off is that when you zoom as far as you can go, things get blurry. This is completely normal in 9/10 games, but we're used to being spoiled by a 64K map in Stalker 2. That's why the map looks different today than it did yesterday. We think overall this new map looks better and we think you'll enjoy it more. You can always let us know your thoughts!
  3. Firefox will straight up stab you in the back! Glad you got it fixed, and thanks for using Shackmaps.
  4. Hello, Believe I replied to your email. You can leave notes for yourself via the option to create your own pins. At this time we don't have plans to add a notes option separate from that, but nothing is off the table. We'll keep the suggestion. Yes, we're working on fixing up the map we have, and then we'll be doing the two maps we don't have. I suspect over the next month you'll see some good progress on new maps. Thanks for reaching out.
  5. Fully into a a new run now and checking all the pins throughout the main game. I'm adding new pins where new weapons have been added or items have been missed. Going to take some time but the map is in great shape already. We're just going to keep tidying it up. Thank you to everyone who has been suggesting pins.
  6. The Witcher 3 map is now live and being worked on daily. It'll be worked on daily until it hits 100 percent completion, which won't be long.
  7. Dark mode is live, @semirrahge.
  8. No problem. We're testing a dark mode right now, so that's coming too. Here's a tease:
  9. Thanks for the message. Our developer is on the case. I think we can probably find a dark mode for at least the side menu. The way our pins are made, all pin icons are white. I'm not sure what is possible there, but we'll look into that too. But, we do have full control over the background color of pins. I've swapped the blue Items & Loot pin color with a Gunmetal Grey. Let me know what you think of that, @semirrahge, and I'll ask a few other folks for the opinions as well. Thanks for taking the time to message us. We'll get it sorted out.
  10. I've completed a pass through the Cost of Hope DLC. The essentials are there. There are always going to be missing bits. I've started a new playthrough (of the entire game, not just Cost of Hope) to update our entire map with new items and to correct any issues I find. Once I leave the Lesser Zone I'll probably head for the DLC and do a pass of the Iron Forest, as I feel that's lacking and the CNPP is in much better shape.
  11. Hello, Thanks for the offer. I've reached out to you via DM on the forums. Take care!
  12. Thank you for your pin suggestions. I'm going through and verifying them as quickly as I can. Keep them coming. The map is only getting better with all the help from the people using it.
  13. Three things that are changing: We'll be marking Safes as their own group Also marking keypads as their own group Vendor inventory pinned with notable items Safes and keypads were previously buried inside of stashes or locked doors, which doesn't make sense. We'll be breaking those out into their own groups (this has already begun). As for vendors, we'll pin notable items, but not everything. Pinning everything will cause clutter, but high-end weapons, binoculars, NVGs, suppressors, etc. Those are worth pinning.
  14. We've been working on The Witcher 3 map behind the scenes for a couple of months now, but our timeline was accelerated with Opening Night Live. For those that aren't aware, The Witcher 3 is being remastered. Anyone who owns the game gets the update for free. Plus, anyone who owns the base game gets both of the expansions (Blood and Wine + Hearts of Stone) for free. The remaster is launching on September 29, 2026. Our intention is to publish a complete map for The Witcher 3 (including both expansions) in time for the remaster. We have multiple mappers working on this right now. We'll post updates here if that changes, but we have no reason to think we won't have a complete map for you to dive into the remaster on September 29
  15. That's an awesome picture of Geoff. The Witcher 3 remaster being free for anyone who owns the game (Sep 26) was cool. Also cool to see that as of right now, if you own TW3, you get Blood and Win and Hearts of Stone free.

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